Why Game Devs Should Learn From Shadow of War’s Nemesis System

With the resounding success of Monolith game’s Middle Earth adventure/decapitation simulator epic Shadow of Mordor in September of 2014, it was only a matter of time until Warner Bros dipped their dirty mitts into the violated cash cow that is J.R.R Tolkien’s fantasy universe for another poke at a AAA blockbuster. Continue reading “Why Game Devs Should Learn From Shadow of War’s Nemesis System”